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It feels very natural it’s a hugely better solution than the normal “click-here-to-hold-your-breath” malarkey. Better is Precision Shot, which allows you to gently squeeze the trigger to steady your aim before actually firing. You can’t get Silent Assassin ratings by mowing down scores of henchmen in slow-motion. Rabid Hitman fans simply won’t be doing the levels of indiscriminate killing that would warrant the use of Point Shooting. Point Shooting, which is a slo-mo power-up that functions not unlike a similar power-up in Splinter Cell Conviction, works fine but Hitman veterans will almost certainly never use it outside the couple of instances it’s required throughout the game. There have been tweaks to the shooting system too. You can also fake surrender too, disarming your would-be captor and taking him hostage. When you’re playing as you should, stealthily and patiently, the cover system is even moreuseful, allowing you to spring from behind it as enemies pass by to quietly choke them out, or snap their necks. There’s a cover system that allows you to properly exchange fire with enemies when things go pear-shaped, rather than being stuck out in the open desperately strafing left and right. It’s just like Blood Money, where you could simply take people as a human shield and then knock them cold with the butt of your pistol when your syringes ran dry, only without all that rigmarole (although, of course, you can still do that too). Sneak up on an enemy or NPC unawares and you can grab them and either subdue or kill them with your bare hands. 47’s limited use sedatives, for instance, are no longer necessary because of his close-quarters combat skills. It’s all a lot more organic and a lot less stiff.įurthermore Absolution adds a host of additional abilities for 47. 47 feels far more connected to the environment rather than skating about on it, and successfully sneaking up on a target from behind with your signature fibre wire is no longer quite as fickle an exercise. The way Absolution itself plays is very much a refined version of what Io attempted with its previous effort, but gone are most of the quirks Hitman diehards were happy to overlook in Blood Money. This is not Medal of Duty: Modern Warfighter Ops. This is a slow-paced, measured experience. A couple of the game’s kills are more tightly choreographed for dramatic effect, complete with a brief cutscene of your deserved victim sucking in their last breaths, but most of the game’s kills – two dozen of them at least – are traditional Hitman fare.
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Some of them are more subtle than others but, like Blood Money, they’re all there, waiting to be discovered. Returning Hitman fans won’t settle for a simple bullet to the back of the head they’ll immediately be on the lookout for the tell-tale signs of a classic Hitman kill opportunity. Like Blood Money before it, your targets here can be executed in a host of ever-so-slightly sickeningly different ways. It wants you to spend time inside it, methodically picking your way around and discovering morbid new ways to snuff out your unfortunate marks. It refuses to be rushed through, rewarding brains over brawn. Six-and-a-half years on the team at Io Interactive must ship a successor to it worthy of the wait.Ībove everything, Absolution is a game that wants you to experiment with it. Blood Money may be a dinosaur in some respects but it remains a cult favourite adored by its faithful fans. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline. Hitman: Absolution has been a long time coming, a fact fans are acutely aware of. In video game terms that’s somewhere in the Cretaceous Period. For those of you counting at home it’s been 2368 days since Hitman: Blood Money was released, give or take.